View Full Version : What skill to OE on SK?
olorin00
05-19-2007, 04:37 AM
Hello,
I am starting thinking about what I should OE on SK.
I read here that hate +1 was doing same than 2 hate, so it's my top priority (if someone could confirm it that will be great). After that I dont know...
-lightning strike power: does it increase the land rate too or just the damage? and is it noticable?
-Freezing power: same than LS.
-Hex chance: does it worth it?
-hate aura power: does it work the same than +1 hate?
-Shield Fortress: power or cost? or Guard stance instead? does the reduce in cost is signifiant?
-Ultimate defense recovery: worst it? or time?
If L2wh is accurate we cannot OE Arrest or judgment; any change about that?
And I read somewhere that we can or could OE 76+ skill (maybe for next chronicle, I dont remember)
Thanks
Feanorr
Venue
05-19-2007, 11:43 AM
GS on +1 cost reduces the mp consumption / tick by 33% - other further enchanting is not noticeable at all but from +0- +1 is a must.
warefare
05-19-2007, 12:18 PM
Hello,
I am starting thinking about what I should OE on SK.
I read here that hate +1 was doing same than 2 hate, so it's my top priority (if someone could confirm it that will be great). After that I dont know...
-lightning strike power: does it increase the land rate too or just the damage? and is it noticable?
-Freezing power: same than LS.
-Hex chance: does it worth it?
-hate aura power: does it work the same than +1 hate?
-Shield Fortress: power or cost? or Guard stance instead? does the reduce in cost is signifiant?
-Ultimate defense recovery: worst it? or time?
If L2wh is accurate we cannot OE Arrest or judgment; any change about that?
And I read somewhere that we can or could OE 76+ skill (maybe for next chronicle, I dont remember)
Thanks
Feanorr
Well I didn't know about +1 Bonus back then so I enchanted Lightning Strike and Hex first.
Hex:Chance
LS: Power
LS is dealing more damage thats good but not necessary.
Hex: Chance is very noticeable and I land my hex a lot.
GS on +1 cost reduces the mp consumption / tick by 33% - other further enchanting is not noticeable at all but from +0- +1 is a must.
Nice, didn't know that.. thanks for that hint =D
Guess I'll have to get 2 books of giant now
I'll try to OE hate later and tell you if it's working or not.
olorin00
05-19-2007, 02:38 PM
GS on +1 cost reduces the mp consumption / tick by 33% - other further enchanting is not noticeable at all but from +0- +1 is a must.
Tks for that info; do you know if it the same for shield fortress and fortitude?
Warefare: you OEed hex by how much to see a difference?
Tks
Fea
warefare
05-19-2007, 05:40 PM
If L2wh is accurate we cannot OE Arrest or judgment; any change about that?
And I read somewhere that we can or could OE 76+ skill (maybe for next chronicle, I dont remember)
L2WH is not correct then, you can OE arrest and judgement. If you want to know by what you can enchant it check the interlude skills thread.
My Hex is +1 atm .
Ryltar
05-20-2007, 12:03 PM
For Sf it is just 2 low(0.4 per tick enchanted 0.39...) its better to go for power not cost.
Forti i think that canno't be OE cuz it's 3rd class skill.
As for Arrest and Judgment...i remeber that Judgment OE for power on lvl 30(:D lol) got 3k power :P
Someone said on guru that if you OE Arrest for power range is getting bigger(personaly i dont belive in that).
Daboec
05-20-2007, 01:41 PM
Someone said on guru that if you OE Arrest for power range is getting bigger(personaly i dont belive in that).
If that's true, I would go for without thinking twice. With a bigger range root you will be able to stop pepople before they can reach you, thing that you cant do with the normal root.
Ryltar
05-20-2007, 02:56 PM
I just got Judgment/Tribiunal enchant for power and their power at Interlude:
http://random.supermario.org/%7Esoul/pics/L2/judgement_base.jpg
http://random.supermario.org/%7Esoul/pics/L2/judgement_power.jpg
olorin00
06-07-2007, 02:41 PM
Sting
* Enchanting Sting for Cost also increases the Power rating.
Chance Cost Chance Cost Chance Cost
lvl Base Rate MP Power lvl Base Rate MP Power lvl Base Rate MP Power
+1 50% 82 1229 +11 60% 66 1339 +21 69% 50 1448
+2 51% 80 1240 +12 61% 64 1350 +22 70% 48 1459
+3 52% 78 1251 +13 62% 62 1361 +23 71% 46 1470
+4 53% 77 1260 +14 63% 61 1372 +24 72% 45 1481
+5 54% 75 1273 +15 64% 59 1383 +25 73% 43 1492
+6 55% 74 1284 +16 65% 58 1394 +26 74% 42 1503
+7 56% 72 1295 +17 66% 56 1405 +27 75% 40 1514
+8 57% 70 1306 +18 67% 54 1415 +28 76% 38 1525
+9 58% 69 1317 +19 68% 53 1426 +29 77% 37 1536
+10 59% 67 1328 +20 68% 51 1437 +30 78% 35 1547
I found that here: http://l2p.bravehost.com/seshillienknight.html
And I checked on my char and sting got a power of 609. if it's true, sting +1 cost is doubling the power.
Anyone got it OEed?
Fea
Immortalis
06-12-2007, 02:30 AM
lol , then i will definatly do this, since sting crits allready owned and will do even more now, while the bleed rerely land
olorin00
06-12-2007, 04:27 AM
Ok I did Hate +1 and didnt noticed any difference :s
Fea
warefare
06-12-2007, 04:06 PM
Ok I did Hate +1 and didnt noticed any difference :s
Fea
aww .. I was going to try it but didnt find a giants book and now my acc is inactive again (kinda want to quit atm)
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